Roblox6 дней назад

Главный инженер по рендерингу

Зарплата не указана
San Mateo

Обязанности

  • 01Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
  • 02Learn about our community and work with technical artists to understand the present and future needs of our creators
  • 03Help improve the performance and stability of our game engine
  • 04Work with other engineering and art teams
  • 05Take ownership of a project throughout its full lifecycle

Требования

  • 01Knowledge of C++ and shading languages
  • 02Knowledge of 3D math and computer graphics related algorithms
  • 03Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
  • 04The ability to reason about code performance and memory consumption
  • 056+ years experience in real-time rendering
  • 06Interest in creating creative rendering techniques
  • 07Passion about the state-of-the-art in rendering research
  • 08Mobile or console development experience

Условия

  • 01Annual Salary Range $295,250 — $345,040 USD
  • 02Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday
  • 03All full-time employees are also eligible for equity compensation and benefits