Roblox6 дней назад
Главный инженер по рендерингу
Зарплата не указана
San Mateo
Обязанности
- 01Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
- 02Learn about our community and work with technical artists to understand the present and future needs of our creators
- 03Help improve the performance and stability of our game engine
- 04Work with other engineering and art teams
- 05Take ownership of a project throughout its full lifecycle
Требования
- 01Knowledge of C++ and shading languages
- 02Knowledge of 3D math and computer graphics related algorithms
- 03Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
- 04The ability to reason about code performance and memory consumption
- 056+ years experience in real-time rendering
- 06Interest in creating creative rendering techniques
- 07Passion about the state-of-the-art in rendering research
- 08Mobile or console development experience
Условия
- 01Annual Salary Range $295,250 — $345,040 USD
- 02Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday
- 03All full-time employees are also eligible for equity compensation and benefits