Roblox8 дней назад

Principal Software Engineer, Engine Systems

Зарплата не указана
РЫНОК
21 500медиана по профессии
System Analyst · 8 вакансий с указанной зарплатой
7 358половина предложений: 11 458–125 000200 000
Работодатель не указал зарплату — сравните с рынком сами.
San Mateo

Обязанности

  • 01Develop engine code that performs well for all user-created games on the Roblox platform
  • 02Build the core systems and data structures used in the Roblox engine, working with other teams to find universal solutions
  • 03Take ownership of projects throughout their full lifecycles
  • 04Execute code that performs well on all the devices Roblox supports—from desktop clients to mobile phone clients to console clients
  • 05Own and innovate on the foundational components that form the backbone of the Roblox platform
  • 06Work on the core structures and systems used to build the DataModel and interact with it
  • 07Work on the C++ reflection bindings that form the Engine’s Luau API surface
  • 08Work on DataModel serialization

Требования

  • 01Experience developing outstanding systems-level C++ programming
  • 02Have experience working on game engine internals
  • 03Responsibility for building and maintaining systems that work optimally
  • 04Curiosity to learn and stay up-to-date on technology developments
  • 05Have a curiosity about the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw

Условия

  • 01Annual Salary Range $295,250 — $345,040 USD
  • 02Hybrid model 3 days a week (Tuesdays to Thursdays) at HQ in San Mateo, CA
  • 03Eligible for equity compensation and benefits
  • 04Roles based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday