OpenAI01.11.2025

Software Engineer, Hardware

Зарплата не указана
Полная занятостьSan Francisco

Обязанности

  • 01Design and build APIs and runtime components to orchestrate computation and data movement across heterogeneous ML workloads
  • 02Contribute to compiler infrastructure, including the development of optimizations and compiler passes to support evolving hardware
  • 03Engineer and optimize compute and data kernels, ensuring correctness, high performance, and portability across simulation and production environments
  • 04Profile and optimize system bottlenecks, especially around I/O, memory hierarchy, and interconnects, at both local and distributed scales
  • 05Develop simulation infrastructure to validate runtime behaviors, test training stack changes, and support early-stage hardware and system development
  • 06Rapidly deploy runtime and compiler updates to new supercomputing builds in close collaboration with hardware and research teams
  • 07Work across a diverse stack, primarily using Rust and Python, with opportunities to influence architecture decisions across the training framework

Требования

  • 01Have a deep curiosity for how large-scale systems work and enjoy making them faster, simpler, and more reliable
  • 02Are proficient in systems programming (e.g., Rust, C++) and scripting languages like Python
  • 03Have experience in one or more of the following areas: compiler development, kernel authoring, accelerator programming, runtime systems, distributed systems, or high-performance simulation
  • 04Are excited to work in a fast-paced, highly collaborative environment with evolving hardware and ML system demands
  • 05Value engineering excellence, technical leadership, and thoughtful system design

Условия

  • 01This role is based in San Francisco, CA
  • 02Hybrid work model (3 days/week in-office)
  • 03Relocation assistance is available
Software Engineer, Hardware · Rekru