Roblox17 days ago

Главный инженер по рендерингу

Salary not specified
MARKET
11,092median for this role
QA Performance / Load · 11 jobs with disclosed pay
5,583half of the offers: 7,716–46,221369,400
The employer didn't disclose pay — compare with the market yourself.
San Mateo

Responsibilities

  • 01Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
  • 02Learn about our community and work with technical artists to understand the present and future needs of our creators
  • 03Help improve the performance and stability of our game engine
  • 04Work with other engineering and art teams
  • 05Take ownership of a project throughout its full lifecycle

Requirements

  • 01Knowledge of C++ and shading languages
  • 02Knowledge of 3D math and computer graphics related algorithms
  • 03Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
  • 04The ability to reason about code performance and memory consumption
  • 056+ years experience in real-time rendering
  • 06Interest in creating creative rendering techniques
  • 07Passion about the state-of-the-art in rendering research
  • 08Mobile or console development experience

What we offer

  • 01Annual Salary Range $295,250 — $345,040 USD
  • 02Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday
  • 03All full-time employees are also eligible for equity compensation and benefits