Roblox17 days ago
Главный инженер по рендерингу
Salary not specified
MARKET
11,092 ₽median for this role
QA Performance / Load · 11 jobs with disclosed pay
5,583half of the offers: 7,716–46,221369,400
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San Mateo
Responsibilities
- 01Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
- 02Learn about our community and work with technical artists to understand the present and future needs of our creators
- 03Help improve the performance and stability of our game engine
- 04Work with other engineering and art teams
- 05Take ownership of a project throughout its full lifecycle
Requirements
- 01Knowledge of C++ and shading languages
- 02Knowledge of 3D math and computer graphics related algorithms
- 03Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
- 04The ability to reason about code performance and memory consumption
- 056+ years experience in real-time rendering
- 06Interest in creating creative rendering techniques
- 07Passion about the state-of-the-art in rendering research
- 08Mobile or console development experience
What we offer
- 01Annual Salary Range $295,250 — $345,040 USD
- 02Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday
- 03All full-time employees are also eligible for equity compensation and benefits